![]() Without it, you're missing the one element that would have made the game slightly worthwhile. ![]() Support is still in the game, but Square Enix clearly doesn't want to front the expense of such a focused peripheral. The version Square Enix has released in the US is just a localized version of the Japanese version, but with the all-important Paddle Controller removed from the equation. These two elements combined make Arkanoid DS an absolute joke as a challenging game. To make things worse, if you let a ball drop past your paddle, it stays in play thanks to a forcefield at the bottom your "lives" are counted by how many times you bounce the ball off this electric field. Your default game paddle size is a good 25% of the width of the entire arena, which makes it extremely difficult to fail in Arkanoid. Action takes place within walls that extend inwards from the edge of the screen so much that you lose valuable gameplay real estate. But the real kicker is the insistence of a bordered game screen. It's something you can adjust for, but it really screws with your timing when anticipating an incoming ball dropping down from the top display. It's done incorrectly: the designers put too much dead space between the two screens, so the balls vanish into the void for slightly too long when traveling from one screen to the other. On the DS, the designers went with the "use the two screens as one display" route, which – if done incorrectly – is just asking for problems. The sound effects and power-ups may have matched the arcade game but the same action is nowhere near the original. ![]() But the gameplay is so far away from the original Arkanoid. The Paddle peripheral is absolutely fantastic: the knob has great weight and interfaces with the system and game extremely well. But once you played the game it's easy to see just how bad of an "Arkanoid" game it is. ![]() It was very exciting to see that Taito was, potentially, taking the Nintendo DS game seriously if they were actually taking the time to create a peripheral for it. The VS mode allows you to clear either all the blocks or blocks of a certain color before your opponent does the same, and this mode can also be played ad hoc against friends.Arkanoid DS released in Japan with the Paddle Controller, a spinner peripheral that mimicked the original arcade game's weighted knob for controlling the left and right motion of your on-screen paddle. Quest mode allows you to select stages that you've unlocked to complete special objectives and earn game points. The clear mode is the classic stage-by-stage that features 140 levels total. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand your Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc), but the gameplay remains the same.Arkanoid DS features three different single player modes: clear mode, quest mode, and VS computer. The ball striking a brick causes the brick to disappearWhen all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. Those who are not familar with this classic, you control the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. Arkanoid DS is a remake of Taito's popular arcade game originally developed in 1986.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |